


When speaking about the GSX for Prepar3D, we cannot say it was perfect. Most of all, however, it brought animated passengers for the first time in the flight sim history. During 2018, FSDT released their first payware expansion for the GSX, GSX Level 2, which brought a very easy editor in which you could easily replace scenery jetways with SODE jetways.

Over the course of several years, it received numerous updates, and I would like to give the FSDT a credit for maintaining the support for so long. It was reading the scenery’s AFCAD, and then based on its data it tried to tailor how the vehicles should move and where the plane should be pushed back. It was released as a general product working anywhere, which was stunning when compared to AES, where you had to “buy” it for every single addon scenery. When GSX was released, I think it’s fair to say, that it was groundbreaking. While AES provided a very decent experience, it needed to be crafted by the developer to suit a specific scenery, and customers then had to buy credits, which were then used to unlock AES on specific addon sceneries. At the time, the only real competitor was Aerosoft’s AES, which stands for Airport Enhancement Services. GSX, or Ground Services X, is a legendary addon which was first introduced over 10 years ago as a groundbreaking FSX addon. Read also: MK-Studios’ Latest Release, Bologna Airport for MSFS History of GSXįirst of all, a little history.
